expression blend

After moving some files my Windows Phone Project Throws a XamlParseException


I am not sure if this is an known issue for Microsoft, but at least I am aware of this. However this is the first time I am gonna document it. Since it can be very frustrating

The Problem

I want to reorganize the files in my Windows Phone Project in order to follow our implementation of MVVM, moreover we have decided that resx file will live in their own assembly project. However, once I move the Resource file to an external assembly the application just thrown an XamlParseException even though the reference in XAML is totally correct.

REMARKS
XamlParseExceptions may be thrown by other reasons. It is important to realize that I knew I moved the RESX file to a different assembly and before that everything was working. Certainly I updated the reference to the new assembly, and the exception was still being thrown. That is why this is a tricky issue.

The solution

It took some time to me to noticed, but somehow the project that contains the RESX file cannot contain a dot (.) character in its assembly name. If it happens then XAML parse will throw a XamlParserException even though the reference to the assembly is correct. The error message may contain something like this:

System.Windows.Markup.XamlParseException occurred
  HResult=-2146233087
  Message=Unknown parser error: Scanner 2147500037. [Line: 10 Position: 126]
  Source=System.Windows
  LineNumber=10
  LinePosition=126
  StackTrace:
       at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator)
       at MyApp.App.InitializeComponent()
       at MyApp.App..ctor()
  InnerException: 

Taking a look at the location where I was loading the Resource it was this:

<Application
    x:Class="MyApp.App"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
    xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone">

    <!--Application Resources-->
    <Application.Resources>
        <local:LocalizedStrings xmlns:local="clr-namespace:MyApp;assembly=MyApp.WindowsPhone8.Resources" x:Key="LocalizedStrings"/>
    </Application.Resources>

    <Application.ApplicationLifetimeObjects>
        <!--Required object that handles lifetime events for the application-->
        <shell:PhoneApplicationService
            Launching="Application_Launching" Closing="Application_Closing"
            Activated="Application_Activated" Deactivated="Application_Deactivated"/>
    </Application.ApplicationLifetimeObjects>

</Application>

The line one of my projects generates an assembly named: ‘MyApp.WindowsPhone8.Resources’, in order to resolve the issue I only have to update the generated assembly name to be ‘MyApp_WindowsPhone8_Resources’ and then update the proper reference in the XAML. For example:

        <local:LocalizedStrings xmlns:local="clr-namespace:MyApp;assembly=MyApp_WindowsPhone8_Resources" x:Key="LocalizedStrings"/>

After performing this change your app should work normally.

Customizable On Screen Keyboard (OSK) for WPF (it works for WebBrowser control)


Summary

Recently my colleagues and I faced a very particular problem in WPF. We were creating a very stylish application for a kiosk, and the keyboard should look different from the default OSK in WPF. At the beginning we import our old OSK which concatenates characters to a string, but this approach won’t work on the WebBrowser control since this control does not exposes internal components such as textbox. The following post is about my experience creating a solution for this particular problem.

The Problem

  • Customizable style for the on screen keyboard
  • The OSK must be able to interact with the WebControl control.

The solution

The default OSK

At first the most logical solution is to use the default. The problem with the default OSK is that it’s not possible to customize. Moreover the default OSK is not embedded into the WPF, it works on top of any other windows application.

Default Windows On Screen keyboard

Default Windows On Screen keyboard (OSK)

Appending strings

The our team decided to import our old OSK from a previous project. This first version of the OSK was a custom control. This custom control has a lot buttons and one string. Each time a button is pressed, a new character  is append to the string, thus the user of the control only have to check the current string in order to know which characters has been typed. The problem with this other approach is that keys like “arrows”, “control” or “alt” don’t have a way to represented into a string. At this time we’ve created out QueryKeyboard Contol which defines a bunch of buttons and appends characters to a string.

Customizing  a WPF OSK

Later on, we realize that our application will have to interact with the WebBrowser. Thus I decide we can use the same approach that the Wosk: Flexible On Screen Keyboard using WPF (http://wosk.codeplex.com/SourceControl/list/changesets) was using. Basically, WOSK was inserting keyboard  codes into the keyboard buffer, so the the operative system will report the input the the current focused window and control.

Thus, the approach was to separate the logic of the virtual keyboard from the keyboard control. So, the virtual keyboard could work as independent a service or be part of a more complex control such as the QueryKeyboardControl.

I’ve publish a sample of the project in Git Hub at https://github.com/hmadrigal/playground-dotnet/tree/master/MsDesktop.OnScreenKeyboard. The following items are the most relevant into the project sample:

  • Hmadrigal.Services.VirtualKeyboard: This projects holds the Service for a Virtual Keyboard.
    • NativeUser32.cs: Wrapper for Win32 low level calls
    • KeysEx.cs:  Known key codes. Set of known values to be inserted into the keyboard buffer.
    • VirtualKeyboardService.cs: Singleton class which exposes functionality in order to keep the state of the virtual keyboard.
  • Hmadrigal.WpfToolkit: This projects holds the visual representation for a on screen keyboard control in WPF.
    • QuertyKeyboard.cs: Custom control which keeps logic for appending strings or utilizing the virtual keyboard service.
    • Generic.xaml: Contains the default style for the custom control
    • WeakEventHandling.cs: Weak event handling (see references)
  • Hmadrigal.SampleKeyboard: WPF application using the custom keyboard with a web browser.

Querty Keyboard Control

Querty Keyboard Control using the virtual keyboard service

Remarks

  • The default style has set the attribute “Focusable” to “False” in all the buttons (or any other item which can get  the focus). This should be done for any custom style. Because of the virtual keyboard service does not known who is going to handle the reported input, then the app is responsible of setting the focus to the proper item.
  • When debugging and using  keys like shift, alt, ctrl, those are kept pressed by the virtual keyboard service, but they will affect your debug execution because of the input is happening at the operative system level. So, be cautious about where the breakpoints are set.
  • Multilingual by using IME. Particularly I’ve set up my PC to use IMEI Japanese using romanji, so  FYI it will continue working ;-).
  • Because of the WebBrowser control is a Win32 interop control running on WPF, the default focus might no be on the WebBrowser contol. Sadly I don’t have a solution for this yet, just make sure that the user have an option to set the focus into the WebBrowser control once it has been loaded.

Code

The sample code for this application is on Git Hub at:
https://github.com/hmadrigal/playground-dotnet/tree/master/MsDesktop.OnScreenKeyboard

NOTE (01/29/2014) Even at this time, this post continues to be one of the most viewed in my (humble) blog. However, I had forgotten to update this post in particular, at https://polaris.codeplex.com is the latest version of this keyboard (which is more likely to have less bugs and more flexibility such as a Debug Mode, and adding custom keys with more ease). My advice is to get the code and export the control, since the polaris libraries are meant for being downloaded and work all together, and you will be more likely to use only the keyboard.

References

How to make the Windows OSK open when a TextBox gets focus, instead of requiring users to tap a keyboard icon?
http://stackoverflow.com/questions/7518074/how-to-make-the-windows-osk-open-when-a-textbox-gets-focus-instead-of-requiring/7529920#7529920

.NET Framework Developer Center / Creating custom InputDevice
http://social.msdn.microsoft.com/Forums/en-US/wpf/thread/a813a08a-7960-45fe-bc91-e81cdb75bd10

Wosk: Flexible On Screen Keyboard using WPF
http://wosk.codeplex.com/SourceControl/list/changesets

SendInput Example In C#
http://www.ownedcore.com/forums/mmo/warhammer-online/186390-sendinput-example-c.html

Simulating Keyboard with SendInput API in DirectInput applications
http://stackoverflow.com/questions/3644881/simulating-keyboard-with-sendinput-api-in-directinput-applications

Generic implementation for a weak event handling
http://puremsil.wordpress.com/2010/05/03/generic-weak-event-handlers/

From Joel Pobar’s CLR weblog Creating delegate types via Reflection.Emit
http://blogs.msdn.com/joelpob/archive/2004/02/15/73239.aspx

Xhader 1.0 has been released!


Hello,

This is my first open source project that I’ve been published. It’s not based on my code, it’s based on a set of several tools and helpers I’ve been able to find in the web. So, the project itself is just a easy way to access all that resources in one single point by using your Microsoft Blend tool.

Xhader 1.0 Summary

Xaml is a markup language based on xml, which is used to create presentation layer in your Microsoft Application e.g. Silverlight Applications and WPF applications. There is a particular feature that is available for certain users which is to use the support to modify the rendere

See more information at:
Documentation

Download

Best regards,

Herber

Windows Mobile Notes


Hi,

People from Coding4Fun (@ http://blogs.msdn.com/coding4fun/archive/2010/03/30/9987626.aspx )has sent this list of very nice resources to get started with Windows Mobile Phone Development.

A really nice link collection,

Herberth

Microsoft book for Windows Mobile 7


Hi,

Microsoft press is giving a free preview of the Microsoft Book for Windows Mobile 7. Check it at:

Article (and download)
http://blogs.msdn.com/microsoft_press/archive/2010/03/15/free-ebook-programming-windows-phone-7-series-draft-preview.aspx

Online preview
http://docs.google.com/gview?url=http://download.microsoft.com/download/7/C/8/7C820C6F-C205-4ECF-B9F3-1505DD13F9BF/ProgWinPhonePreview.pdf

Windows Mobile 7, Silverlight and XNA


Hi.

Today at Mix2010 it was revealed the oficially the Windows Mobile 7 SDK. As expected it’s possible to create applications using two of the most popular frameworks.

XNA: It’s like a nice wrapper for DirectX. So, very intensive graphics, sounds and high performace applications can be built on this framework. It’s important to mention that XNA does not include (at least in previous versions) a GUI library, so it’s not like a RAD framework.

Silverlight: Silverlight is light framework for developing rich and interfactive applications. Particularly Windows Mobile Supports a special subset of Silverlight 3 (currently the Web Version of Silverlight is reaching number 4). BTW, I mean with a special subset that this Silverlight mobile does not support all the features of SL3, and also it includes features that are special for Windows Mobile.

What next??

In the mean time I’ll  have to continue learning about python and Google application’s engine. However my friend Antonio Baker (aka arbot) has publish a small sample where he show how easy is to create applicatinos with this new SDK (using blend and the phone simulator). Check it out at http://abakerp.blogspot.com/2010/03/my-first-windows-phone-7-app.html

I’ve collected some topic from the MSDN site that I consider might be important wherther or not you have had experience with silverlight.

Getting Started Guide for Developing for Windows Phone
http://msdn.microsoft.com/en-us/library/ff402529(VS.92).aspx

Code Samples for Windows Phone
http://msdn.microsoft.com/en-us/library/ff431744(VS.92).aspx

Porting SL Apps to SL Mov Apps
http://msdn.microsoft.com/en-us/library/ff431808(VS.92).aspx

Reactive Extensions for .NET Overview for Windows Phone:
http://msdn.microsoft.com/en-us/library/ff431792(VS.92).aspx

Media on Windows Phone
http://msdn.microsoft.com/en-us/library/ff426928(VS.96).aspx

Optimizing Windows Phone Emulator Performance
http://msdn.microsoft.com/en-us/library/ff402567(VS.92).aspx

How to: Handle Manipulation Events
http://msdn.microsoft.com/en-us/library/ff426933(VS.96).aspx

Saludos,
Herberth

XNA y Windows Mobile 7


Hi,

This year there is an amazing new, XNA platform will be supported included as a Framework to develop Windows Mobile Applications.

See http://www.ozymandias.com/break-with-the-past-bright-new-future-windows-phone-application-development-platform-built-on-xna-and-silverlight

And it’s even better because of it will support 3d ;-).,. Also for those who want to built enterprise applications they can use Silverlight 😉

Regards,

Herberth

Shaders in Blend


Hi,

I’ve decided to create a project that lets you use Shaders in Microsoft Blend.

http://xhader.codeplex.com/

You can check my first RC Alpha at http://xhader.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=33162

I hope soon I’ll be posting some videos with samples

PS: Here my first video sample

http://www.youtube.com/watch/v/bQ23vesp_gY

Regards,
Herberth