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Previewing Microsoft Office Documents and PDF in WPF using a Preview Handler Host


Hi,

I had recently to implement a mechanism for showing documents into a WPF application. The very first solution was to start a new process using the path of the selected file. The only condition for this to work it’s that the file extension should have been previously registered to be opened with an specific application. A drawback is that the document is shown by an external application that we are not able to handle (at all or at least easily).

Then the client decided showing documents by embedding them into the application. So, I started researching about how to display Portable documents, Word documents, Excel documents into a WPF application. Finally after some research I got to a nice solution which will display many documents formats with the only condition of having the proper software installed into the PC where the application is gonna run.

The Problem
Showing a office document (XLS, DOC, XLSX, DOCX) or portable document (PDF) into a WPF APP.

Remarks
This is not a bullet proof solution, but it is kind extensible for brave developers. The relays on the installed Preview Handlers. For example for visualizing Microsoft Office documents you will have to have installed Microsoft Office in the computer where the application is going to run. It’s the same case for PDF files, where you need to have a Preview Handler installed.
Moreover, the technology of Preview Handler has been built using native code, in order to embedded into a WPF application the app will be hosting WinForm content, this introduces a different set of restrictions about the interaction of the control once it has been instantiated.

The Solution
Preview Handlers is a technology added into Windows Vista, and it’s meant to readonly quick preview of files. It’s available on Windows Explorer
Enabling Previews in Windows Vista Folders
The Microsoft article [1] about Preview Handlers has an utility application which lists the available preview handlers in your system. Moreover after some research, I found the first implementation in [2] which was using Windows Forms and C# for development. Finally I found a more elaborated solution from Coding4Fun [3]. Since this point the solution for WPF was straightforward because it was only matter of loading a WinForm contro into WPF by using Interop components.

1) Grab the code from http://c4fdevkit.codeplex.com/ project. To use the Preview Handler Host you will need only two projects.
/Preview Handlers/Source/VCS/PreviewHandlerFramework
/Preview Handlers/Source/VCS/PreviewHandlerHost

Compile them and the create a new WPF project. The codeplex project hasn’t been updated in awhile, thus you’re more likely to have to update the solution file to a new version of visual studio.

2) Add to your WPF application (or library) a reference to WindowsFormIntegration library. This will allow the application to host WinForm controls. Also add System.Windows.Forms since it will be required by the Preview Handler libraries.

3) The use the WindowsFormsHost tag to embed the PreviewHandlerHostControl as the follwing XAML shows:







        <button></button>

            <C4F_DevKit_PreviewHandler_PreviewHandlerHost:PreviewHandlerHostControl x:Name="previewHandlerHostControlInstance" />



4) Finally our C# code that for our sample is quite simple. We just select a file and let the PreviewHandlerHost control do the work.

using System;
using System.Windows;

namespace PreviewHandlerWpfApplication
{
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();
        }

        private void Button_Click(object sender, RoutedEventArgs e)
        {
            var dlg = new Microsoft.Win32.OpenFileDialog();
            if (dlg.ShowDialog().Value)
            {
                previewHandlerHostControlInstance.FilePath = dlg.FileName;
            }
        }
    }
}

Here is an screenshot of my mighty document viewer:

Sample.Word.Document.Capture

Finally the code is available at GitHub https://github.com/hmadrigal/CodeSamples/tree/master/PreviewHandlerInWPF Have fun!

References

 

 

 
5 Comments

Posted by on 2013/01/02 in .net, c#, microsoft, Uncategorized

 

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Adding a static reference into a unity configuration file


Hi,

I’d like to talk about how you can set up your unity configuration file to resolve static references. This is handy depending of the context, for example you would like to register the Path Separator of the file system. This if you’re on unix-based system it’s more likely to be “/” and if you are on a Windows-based system it’s going to be “\”. Certainly you could use configuration files, for this purpose, this is just an alternative where you could let you application know about specific values without knowing they’re coming from, and you usually do this for test-ability.

For those who does not have enough patience, the source code is at https://github.com/hmadrigal/CodeSamples/tree/master/StaticInstanceTypeConverterSample

The problem

I’d like to set my Unity Container to take the value from a static field, so I do not have to write code to set up a the container in code and in the configuration file.

 

The Solution

Unity Container is very flexible and moreover extensible. It takes advantage of a pattern called “TypeConverter”, which basically it’s an specialized class which maps from one type to another. Particularly in our case we will be mapping from System.string value to any valid static value by using reflection.

Type converters are used along .NET framework, here is a quick guide of How to: Implement a Type Converter:
http://msdn.microsoft.com/en-us/library/ayybcxe5.aspx

In our case, we will assume that we’re receiving a value of type string which follows the following format:

{member}@{assemblyQualifiedName}

Then, we can reference static fields by using the following syntax:

Version@System.Environment, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089

The type converter class that does this work is the following:

 

using System;
using System.ComponentModel;
using System.Reflection;

namespace EntLibUnity.Extensions
{
    /// <summary>
    /// Converts an (formatted) string to a reference of a given static member.
    /// The string uses this format: {member}@{assemblyQualifiedName}
    /// For example:
    ///     Version@System.Environment, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    /// </summary>
    public class StringToStaticInstanceTypeConverter : TypeConverter
    {
        public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
        {
            return (typeof(string) == sourceType) || base.CanConvertFrom(context, sourceType);
        }

        public override object ConvertFrom(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value)
        {
            string stringValue;
            if (value == null
                || (stringValue = value as string) == null
                || string.IsNullOrEmpty(stringValue)
                || !stringValue.Contains("@")
            )
            {
                return null;
            }

            var stringParts = stringValue.Split('@');
            if (stringParts.Length != 2)
            {
                return null;
            }
            var propertyPath = stringParts[0];
            var propertyPathParts = propertyPath.Split('.');
            var assemblyQualifiedName = stringParts[1];
            // Gets the static member
            var currentClassType = Type.GetType(assemblyQualifiedName, true);
            var currentPropertyInfo = currentClassType.GetProperty(propertyPathParts[0],
                                                                 BindingFlags.Public | BindingFlags.Static |
                                                                 BindingFlags.FlattenHierarchy);
            var currentPropertyValue = currentPropertyInfo.GetValue(null, null);
            // Loops into the path to get a value
            for (var i = 1; i < propertyPathParts.Length; i++)
            {
                currentPropertyInfo = currentClassType.GetProperty(propertyPathParts[i]);
                currentPropertyValue = currentPropertyInfo.GetValue(currentPropertyValue, null);
            }
            return currentPropertyValue ?? base.ConvertFrom(context, culture, value);
        }
    }
}

The second step is to configure our container to recognize the TypeConverter and use it when needed. This is simple, when we’re registering types in the configuration file we have the option of specifying a type converter as you can see in the following sample:

<?xml version="1.0" encoding="utf-8" ?>
<unity xmlns="http://schemas.microsoft.com/practices/2010/unity">
  <!-- Using Design-Time Configuration: http://msdn.microsoft.com/en-us/library/ff660935(v=PandP.20).aspx#format_config -->
  <!-- The Unity Configuration Schema: http://msdn.microsoft.com/en-us/library/ff660914(v=PandP.20).aspx -->
  <!-- Specifying Types in the Configuration File http://msdn.microsoft.com/en-us/library/ff660933(v=PandP.20).aspx#_Default_Aliases_and-->

  <!-- Setting an alias for our TypeConverter, to prevent using the full type reference -->
  <alias alias="StringToStaticInstanceTypeConverter" type="EntLibUnity.Extensions.StringToStaticInstanceTypeConverter, EntLibUnity.Extensions" />
  

  <alias alias="IVersionManager" type="EntLibUnity.Infrastructure.IVersionManager, EntLibUnity.UnitySample.ConsoleApp" />
  <alias alias="VersionManager" type="EntLibUnity.UnitySample.VersionManager, EntLibUnity.UnitySample.ConsoleApp" />

  <!-- Default (unnamed) container-->
  <container>
    <register type="IVersionManager" mapTo="VersionManager">
      <constructor>
        <param name="version">
          <!-- In this case we use the expanded version of Param and set the proper typeConverter attribute-->
          <value value="Version@System.Environment, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" typeConverter="StringToStaticInstanceTypeConverter" />
        </param>
      </constructor>
    </register>
  </container>

</unity>

Simple ;-) . Finally we only have to use our container as we usually use it. In my case I’ve some extensions to load and configure the container, you can check them by downloading the source code.
Here is the final code of our main application:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Practices.Unity;
using EntLibUnity.Extensions;
using EntLibUnity.Infrastructure;

namespace EntLibUnity.UnitySample.ConsoleApp
{
    class Program
    {
        private static IUnityContainer container;

        static void Main(string[] args)
        {
            container =
                new UnityContainer()
                .LoadContainerFromSection()
                .LoadEnterpriseLibraryTypes();

            var versionManager = container.Resolve<IVersionManager>();
            Console.WriteLine(versionManager.Version);
            Console.ReadKey();
        }
    }
}

The source code is at https://github.com/hmadrigal/CodeSamples/tree/master/StaticInstanceTypeConverterSample

Your comments are welcome,
kind regards,
Herber

 
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Posted by on 2012/08/28 in .net, c#, developer, microsoft, Prism

 

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Life tiles into your Modern (Metro) Application (WinRT)


Hello,

 

Today I have an idea for an application using all “modern” (formerly Metro). As part of this idea I needed a Life tile. I look quickly into the SDK but not found a reference of how any hub tile control built-in in WinRT SDK. Thus my second idea was to import one already done in Windows Phone Toolkit. This last approach worked smoothly. In my example I’m using code decompiled by dotTrace, but since Windows Phone Toolkit is open source you can go to codeplex side and download it.

As usual you can get the source code from my github account at: https://github.com/hmadrigal/CodeSamples/tree/master/HubTileSampleApp

The problem

I want to include hub tiles (life tiles) into my Modern (Metro/WinRT) application.

The solution

Import the HubTile control from the Windows Phone toolkit at http://silverlight.codeplex.com/releases/view/60291 and import this control to WinRT.

In reality I decompiled the code instead of importing it, but it would have been easier to download it. In any case my example is using decompile code, and it’s based on the Grid Template. There is not much work behind it, only decompile, copy, paste and compile. There were few changes, but they’re not worth to mention. That said, here is the control, and I hope you can have some fun with it.

https://github.com/hmadrigal/CodeSamples/tree/master/HubTileSampleApp

 
 

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Automatic retries using the Transient Fault Handling from Enterprise libraries (EntLib)


Hello,

I was reading about the Transient Fault Handling at http://msdn.microsoft.com/en-us/library/hh680901(v=pandp.50).aspx This is a block of the Enterprise Libraries which is part of the Enterprise Integration Pack for Windows Azure. I haven’t played much with Azure yet, but one part of the documentation took my attention:

When Should You Use the Transient Fault Handling Application Block?
…… (some explanation about when you are using Azure services) ……
You Are Using a Custom Service
If your application uses a custom service, it can still benefit from using the Transient Fault Handling Application Block. You can author a custom detection strategy for your service that encapsulates your knowledge of which transient exceptions may result from a service invocation. The Transient Fault Handling Application Block then provides you with the framework for defining retry policies and for wrapping your method calls so that the application block applies the retry logic.Source: http://msdn.microsoft.com/en-us/library/hh680901(v=pandp.50).aspx#sec10

So, I thought why do I have to write always the retry logic if this is already done ;-) .

The problem

We want to write a generic retry mechanism for our application. Moreover we need to support some level of customization thru configuration files.

The solution
Simple let set up the Transient Fault Handling Block (from now on FHB). First of fall you will have to download the libraries, you could do it using NuGet – which by default adds also references to support Windows Azure -. You can remove the Windows Azure DLL if you’re not going to be using Windows Azure in your app.

The FHB lets you specify a error detection strategy as well as retry strategy when you construct the retry policy. Also, a Retry policy support the execution of Action, Funcdelegates or Actionfor async retries.

As part of the configuration process for FHB, it’s required to indicate which errors should be handled by FHB. A mechanism for doing this is by implementing the interface: ITransientErrorDetectionStrategy. In our sample, we only want to retry when a FileNotFoundException is thrown. Thus we have coded the FileSystemTransientErrorDetectionStrategy:

using System;
using System.IO;
using Microsoft.Practices.TransientFaultHandling;

namespace SampleConsoleApplication.TransientErrors.Strategies
{
    public class FileSystemTransientErrorDetectionStrategy : ITransientErrorDetectionStrategy
    {
        #region ITransientErrorDetectionStrategy Members

        public bool IsTransient(Exception ex)
        {
            return ex is FileNotFoundException;
        }

        #endregion
    }
}

Certainly you could implement it by handling any particular exception.
Now we need to define a retry policy. This is done by specifying a retry strategy. The following code example configures a retry policy by providing a retry strategy incremental. Additionally in our sample service.DoSlowAndImportantTask will always fail, so the FHB will retry automatically based on the retry policy.

 private static void RetryPolityUsingCode(IUnityContainer container, IService service, OutputWriterService writer)
        {
            writer.WriteLine("Begin sample: RetryPolityUsingCode");
            // Define your retry strategy: retry 5 times, starting 1 second apart
            // and adding 2 seconds to the interval each retry.
            var retryStrategy = new Incremental(5, TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(2));

            // Define your retry policy using the retry strategy and the Windows Azure storage
            // transient fault detection strategy.
            var retryPolicy = new RetryPolicy(retryStrategy);

            try
            {
                // Do some work that may result in a transient fault.
                retryPolicy.ExecuteAction(service.DoSlowAndImportantTask);
            }
            catch (Exception exception)
            {
                // All the retries failed.
                writer.WriteLine("An Exception has been thrown:\n{0}", exception);
            }
            writer.WriteLine("End sample: RetryPolityUsingCode");
        }

Additionally it’s possible to specify the retry policy in the configuration file, for example:

<!--?xml version="1.0" encoding="utf-8" ?-->

<section name="RetryPolicyConfiguration" type="Microsoft.Practices.EnterpriseLibrary.WindowsAzure.TransientFaultHandling.Configuration.RetryPolicyConfigurationSettings, Microsoft.Practices.EnterpriseLibrary.WindowsAzure.TransientFaultHandling" requirepermission="true"></section><section name="typeRegistrationProvidersConfiguration" type="Microsoft.Practices.EnterpriseLibrary.Common.Configuration.TypeRegistrationProvidersConfigurationSection, Microsoft.Practices.EnterpriseLibrary.Common"></section>

Please notice that there is a default Retry Strategy indicating that will use “Fixed Interval Retry Strategy”. Our C# code will ask for the RetryManager instance in order to retrieve the Retry Policy and then perform the task.

private static void RetryPolityUsingConfigFile(IUnityContainer container, IService service, OutputWriterService writer)
        {
            writer.WriteLine("Begin sample: RetryPolityUsingConfigFile");
            // Gets the current Retry Manager configuration
            var retryManager = EnterpriseLibraryContainer.Current.GetInstance();

            // Asks for the default Retry Policy. Keep on mind that it's possible to ask for an specific one.
            var retryPolicy = retryManager.GetRetryPolicy();
            try
            {
                // Do some work that may result in a transient fault.
                retryPolicy.ExecuteAction(service.DoSlowAndImportantTask);
            }
            catch (Exception exception)
            {
                // All the retries failed.
                writer.WriteLine("An Exception has been thrown:\n{0}", exception);
            }
            writer.WriteLine("End sample: RetryPolityUsingConfigFile");
        }

The Transient Fault Handling Block a simple and flexible alternative for a well-known task. A automatic retry system, moreover this supports configuration file, so we should be able to change the retry policy just by modifying our configuration file.

Here is an screen shot of the app, which automatically retries calling our mischievous method.

Transient Fault Handling Tries Output Capture

As usual the code sample is at https://github.com/hmadrigal/CodeSamples/tree/master/TransientFaultHandling

 
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Posted by on 2012/04/23 in .net, c#, developer, Uncategorized

 

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Multiple configuration files per environment


Hello,

Today I had the chance to perform a quick research about a classic problem. If have different settings for development, testing, staging and production. So, we usually merge or lost settings of the configuration files. Visual Studio 2008 have already resolved the problem (at least in web applications) by allowing the user to create different web.config files and applying XSLT to generate the final configuration file. Today I’ll propose the same solution, but for desktop Apps, and hopefully you could apply this solution to any XML file.

Just in case you’re one of those who want to download a sample, you coudl get it at https://github.com/hmadrigal/CodeSamples/tree/master/MultipleConfigurationFilesSample

The Problem:

We have a configuration file ( .config or any xml document), and we want to have different settings per environment (development, testing, staging and production). Moreover we want to automate this process, so we don’t have to write the settings manually.

Remarks

  • It’s good to know basics of MSBuild and how to modify project.
  • It’s good to know about XML, XPath and XSLT

The solution

Create one configuration per environment 

Let’s start by creating configuration settings for each environment where you need custom settings. You could do it by click on “Configuration Manager…“. For example I’ve created the environments that we’re gonna use on this example.

Image

Now, add a configuration file (in our case app.config) and also add one config file per environment. Please note that the configuration file app.config contains most of the final content, and the other configuration files will hold only XSLT expressions to modify the original. As a convention usually the file names are: app.$(environment).config. The following image illustrates the configuration files:

Image

More in detail app.config, contains three simple settings:

<?xml version="1.0" encoding="utf-8"?>
<configuration>
  <appSettings>
    <add key="EnvironmentName" value="Debug" />
    <add key="ApplicationDatabase" value="Data Source=DevelopmentServer\SQLEXPRESS;Initial Catalog=DevelopmentDatabase;Integrated Security=True;" />
    <add key="ServerSharedPath" value="\\127.0.0.1" />
  </appSettings>
</configuration>

Set up your project to use a XslTransform task once the compilation is done

Now you will have to edit the project file using a text editor. VS project files are XML, these normally are read by VS and see the project structure. However there are tasks that only can be customized by editing manually the XML file. You can modify the xml of a project within Visual Studio by using right (secondary) click on the project from the Solution Explorer. Then, click on “Unload project”, and once again right click and now select “Edit project …”. Now, you should be able to see the XML associated to the selected project.

You’ll be adding two targets (or if modifying if any of them is already in place). The following code:

<Target Name="ApplySpecificConfiguration" Condition="Exists('App.$(Configuration).config')">
    <XslTransformation XmlInputPaths="App.config" XslInputPath="App.$(Configuration).config" OutputPaths="$(OutputPath)$(RootNamespace).$(OutputType).config" />
    <Copy SourceFiles="$(OutputPath)$(RootNamespace).$(OutputType).config" DestinationFiles="$(OutputPath)$(RootNamespace).vshost.$(OutputType).config" />
  </Target>
  <Target Name="AfterBuild">
    <CallTarget Targets="ApplySpecificConfiguration" />
  </Target>

The previous XML portion Adds a custom task called and it uses MSBuild variables to determine the name of the configuration file, our example is using a Console App, thus we need to create a copy of the config file but with vshost.config extension, so we added a copy task.  The second thing we’ve added is a call to the task we’ve just created, this call is added into the AfterBuild Target. The AfterBuild is invoked by MSBuild automatically when the build process has finished.

Transform your app.config with XSLT

On this section, we’re gonna write the content for each configuration. This will let us custom XML porting into the final configuration file. As example, here is the XML for the production transformation:

<?xml version="1.0" encoding="utf-8"?>
<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:msxsl="urn:schemas-microsoft-com:xslt" exclude-result-prefixes="msxsl">
  <xsl:output method="xml" indent="yes"/>

  <!-- Nodes to be replaces -->
  <xsl:template match="/configuration/appSettings/add[@key='EnvironmentName']">
    <add key="EnvironmentName" value="Production" />
  </xsl:template>
  <xsl:template match="/configuration/appSettings/add[@key='ApplicationDatabase']">
    <add key="ApplicationDatabase" value="Data Source=PRODUCTION\SQLEXPRESS;Initial Catalog=ProductionDatabase;Integrated Security=True;" />
  </xsl:template>
  <xsl:template match="/configuration/appSettings/add[@key='ServerSharedPath']">
    <add key="ServerSharedPath" value="\\PRODUCTION" />
  </xsl:template>

  <!-- Copy all the remaining nodes -->
  <xsl:template match="node()|@*">
    <xsl:copy>
      <xsl:apply-templates select="node()|@*"/>
    </xsl:copy>
  </xsl:template>
</xsl:stylesheet>

I know XSLT might sound intimidating at first, but it’s kinda easy.BTW XSLT uses XPath, so if you want to know the basics of them, please check out w3c school for a quick reference. XPath at http://www.w3schools.com/xpath/xpath_examples.asp and XSLT at http://www.w3schools.com/xsl/xsl_transformation.asp

To put it in a nutshell, our XSLT is detecting specifically three attributes (by its name and location into the XML) and replacing them with a custom value. All the remaining nodes are kept into the final XML.

Let run our sample

Just to make it work I’ve coded two classes, one that defines the constant name of the settings and a main class which print values from the configuration file.

using System;
using System.Configuration;

namespace MultipleConfigurationFilesSample
{
    public static class ApplicationConstants
    {
        public class AppSettings
        {
            public const string ServerSharedPath = @"ServerSharedPath";
            public const string EnvironmentName = @"EnvironmentName";
            public const string ApplicationDatabase = @"ApplicationDatabase";
        }
    }
    class Program
    {
        static void Main(string[] args)
        {
            var environment = ConfigurationManager.AppSettings[ApplicationConstants.AppSettings.EnvironmentName];
            var serverSharedPath = ConfigurationManager.AppSettings[ApplicationConstants.AppSettings.ServerSharedPath];
            Console.WriteLine(@"Environment: {0} ServerSharedPath:{1}", environment, serverSharedPath);
            Console.ReadKey();
        }
    }
}

Now I have run the application twice, but using different configurations. The first was using development and I got the following output:

Image

The second was using Production configuration, and it produces the following output:

Image

As you can see, the selected environment is determining the settings into the resultant configuration file.

As usual the source code can be fond at https://github.com/hmadrigal/CodeSamples/tree/master/MultipleConfigurationFilesSample

References:
References: http://litemedia.info/transforming-an-app-config-file

Best regards,
Herber

 

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How to create a plug in using C# .NET (4.0) and MEF


Hello,

Long time ago I wrote my approach of how to write a plugin (add in) using Microsoft Unity (http://unity.codeplex.com/). In my old approach (http://hmadrigal.wordpress.com/2010/03/28/writing-a-plug-in/) was using the unity.config file to load dynamically the plugins. Certainly the major issue with this approach it’s that you will have to update your unity.config file every time you add a new plugin.

As usual there is a code sample of all this at:
https://github.com/hmadrigal/CodeSamples/tree/master/MefAddIns The code runs in MonoDevelop as well as in Visual Studio.

On this post I’ll explain how to easily use Microsoft Extensibility Framework (MEF) http://msdn.microsoft.com/en-us/library/dd460648.aspx to load plugins from a directory. Additionally MEF is a framework to create plugins and extensible applications, so it supports more operations other than loading types from external assemblies.

The problem

I want to load different language implementations provided in different assemblies. So, each DLL might (or might not) contain an implementation of a supported language. Moreover, the assemblies can be implemented by third party members, so I cannot binding them into my project at compile time.

The Solution

Defining what on my application needs to be extensible
Define a common contract in order to identify a class which provided a supported language. Moreover all the “extensible” portion of your application should be encapsulated into a simple assembly that could be redistributed to other developers who wants to implement the plugin.
BTW, when implementing plug ins, it’s normal to define a contract (or interface) which defines the required functionality.I’ll be using the word “part” when I’m talking about contract or interfaces.
The project MefAddIns.Extensibility defines an interface which can be used to provide a supported language.

namespace MefAddIns.Extensibility
{
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    /// <summary>
    /// Defines the functionality that third parties have to implement for my language plug in
    /// </summary>
    public interface ISupportedLanguage
    {
        string Author { get; }
        string Version { get; }
        string Description { get; }
        string Name { get; }
    }
}

Implementing the plug in
Now it’s the time to provide implementation of supported languages. Each project of MefAddIns.Language.English, MefAddIns.Language.Japanese and MefAddIns.Language.Spanish provides at least one implementation for the interface ISupportedLanguage. These projects could be developed internally or by third party people. An example of this implementation is:

namespace MefAddIns.Language.English
{
    using MefAddIns.Extensibility;
    using System.ComponentModel.Composition;

    /// <summary>
    /// Provides an implementation of a supported language by implementing ISupportedLanguage. 
    /// Moreover it uses Export attribute to make it available thru MEF framework.
    /// </summary>
    [Export(typeof(ISupportedLanguage))]
    public class EnglishLanguage : ISupportedLanguage
    {
        public string Author
        {
            get { return @"Herberth Madrigal"; }
        }
        public string Version
        {
            get { return @"EN-US.1.0.0"; }
        }
        public string Description
        {
            get { return "This is the English language pack."; }
        }
        public string Name
        {
            get { return @"English"; }
        }
    }
}

Please note that the attribute Export indicates to MEF framework that the class EnglishLanguage can be used when a ISupportedLanguage is requested. In other words, if any other application is looking for a part ISupportedLanguage then MEF framework will suggest EnglishLanguage. In further steps we are going to create a MEF catalog which is the mechanism to associate exported parts with the members which need to import parts.

Defining the parts that my application needs to import
The simplest way of doing this with MEF is by using the import attribute. On this case I’ll be using ImportMany because of I’ll be expecting many (0 or more) implementations of the ISupportedLanguage interface. For example:

namespace MefAddIns.Terminal
{
    using MefAddIns.Extensibility;
    using System.Collections.Generic;
    using System.ComponentModel.Composition;

    public class Bootstrapper
    {
        /// <summary>
        /// Holds a list of all the valid languages for this application
        /// </summary>
        [ImportMany]
        public IEnumerable<ISupportedLanguage> Languages { get; set; }

    }
}

Composing your objects by using (MEF) catalogs
Before getting into details I’ll like to point out some concepts:

Part: It’s the portion of our code that can be exported or imported.
Export: It’s the fact of indicating that a portion of our code is available and it fits a set of traits. E.g. EnglishLanguage implements the ISupportedLanguage Interface, thus I can add the attribute Export(typeof(ISupportedLanguage)).
Import: It’s the fact of indicating that a portion of our code requires a part that fits a set of traits. E.g. I need to import a give language, then I define a property of ISupportedLanguage type and set the attribute Import(typeof(ISupportedLanguage)).
Catalog: It a source of Exports and Import definitions. It could be the current execution context or a set of binaries files (such as dlls, exes).
Container: It’s an module which deals with class instantiation. This item uses the catalog when needed in order to create the instances during the composition process.
Composition: It’s the fact of taking an object and making sure that all its needs regarding imports are fulfilled. Certainly this will depends on the catalogs and the export and imports that are being used on the catalog.

Now, that we now more about come MEF concepts. Lets talk more about MEF in our example. MEF detects that some code is Exporting parts, and other code is Importing. The process of loading the parts is made by creating a catalog. There are many ways of creating catalogs, on my example is using a DictionaryCatalog. The DictionaryCatalog uses a directory to look for files, and it creates a catalog with all the exported parts from the assemblies (or files) of the given directory. Finally our application creates an instance of the Bootstrapper class, this instance indicates that it requires all the possible instances of ISupportedLanguages that are into the DictionaryCatalog. Here is a sample of this:

namespace MefAddIns.Terminal
{
    using System.ComponentModel.Composition.Hosting;
    using System.ComponentModel.Composition;
    using System;

    class Program
    {
        static void Main(string[] args)
        {
            var bootStrapper = new Bootstrapper();

            //An aggregate catalog that combines multiple catalogs
            var catalog = new AggregateCatalog();
            //Adds all the parts found in same directory where the application is running!
            var currentPath = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetAssembly(typeof(Program)).Location);
            catalog.Catalogs.Add(new DirectoryCatalog(currentPath));

            //Create the CompositionContainer with the parts in the catalog
            var _container = new CompositionContainer(catalog);
            
            //Fill the imports of this object
            try
            {
                _container.ComposeParts(bootStrapper);
            }
            catch (CompositionException compositionException)
            {
                Console.WriteLine(compositionException.ToString());
            }

            //Prints all the languages that were found into the application directory
            var i = 0;
            foreach (var language in bootStrapper.Languages)
            {
                Console.WriteLine("[{0}] {1} by {2}.\n\t{3}\n", language.Version, language.Name, language.Author, language.Description);
                i++;
            }
            Console.WriteLine("It has been found {0} supported languages",i);
            Console.ReadKey();
        }


    }
}

Now that we have all that our application requires, we’re able to run the app and see the following output:

Example of the output where it lists all the supported languages

Hey It’s not printing anything!!!
Ok. There is an additional thing to talk, which it’s not strictly related to MEF. As your might noticed our sample application does not have references to any of the MefAddIns.Language.* Dlls but it’s running code from them. Here is the deal, since our application uses MEF we don’t need to reference directly these DLLS, we just need to copy them into the directory where the DirectoryCatalog is going to look for them. The code sample looks into the directory where the application is running, so we have configured our main csproj to copy the DLLS to the output directory of our main application.
To keep it simple, you can do it in two steps ;-)
1) Add the external DLLs into your project. First, Right click on your main project, and click on “Add existing item…”. Look for the DLL, and select “Add as a Link”. The configure the properties of the added file to copy always or copy when newer.
2) Update the csproj file. Right click on your project, and the select “Unload project”. Then once again right click on your project and select “Edit xxxxx.csproj”. This will open the project as an XML file. Look for the added DLL, and replace part of portions of the path for MSBuild variables such as $(Configuration). Note that there are more options to do this, such as using the Copy task from MSBuild (see http://stackoverflow.com/questions/266888/msbuild-copy-output-from-another-project-into-the-output-of-the-current-project ). In our sample this was enough because we are looking for DLLs into the current directory, but depending on your file structure this won’t be recommended.

<ItemGroup>
    <Content Include="
..\MefAddIns.Language.English\bin\$(Configuration)\MefAddIns.Language.English.dll;
..\MefAddIns.Language.Japanese\bin\$(Configuration)\MefAddIns.Language.Japanese.dll;
..\MefAddIns.Language.Spanish\bin\$(Configuration)\MefAddIns.Language.Spanish.dll;">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
      <Visible>false</Visible>
    </Content>
  </ItemGroup>

At last comment, this is the most basic sample of using MEF to create a plugin-based structure. There are more things to consider , e.g. the path where your DLLs are going to be placed or how your main application is going to exchange information with the plugins. MEF has also more options to create extensible applications. Also, it’s important to consider when it’s good to create plugin based architectures rather that tightly coupled apps.

EDIT In my last update I modified the project (csproj) to make it run on MonoDevelop ;-) . The major change is that some tasks on MSBuild aren’t available in XBuild. So, the last step which modified the csproject, now looks like:

<ItemGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <Content Include="..\MefAddIns.Language.English\bin\Debug\MefAddIns.Language.English.dll">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
      <Visible>False</Visible>
    </Content>
    <Content Include="..\MefAddIns.Language.Japanese\bin\Debug\MefAddIns.Language.Japanese.dll">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
      <Visible>False</Visible>
    </Content>
    <Content Include="..\MefAddIns.Language.Spanish\bin\Debug\MefAddIns.Language.Spanish.dll">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
      <Visible>False</Visible>
    </Content>
  </ItemGroup>
  <ItemGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <Content Include="..\MefAddIns.Language.English\bin\Release\MefAddIns.Language.English.dll">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
      <Visible>False</Visible>
    </Content>
    <Content Include="..\MefAddIns.Language.Japanese\bin\Release\MefAddIns.Language.Japanese.dll">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
      <Visible>False</Visible>
    </Content>
    <Content Include="..\MefAddIns.Language.Spanish\bin\Release\MefAddIns.Language.Spanish.dll">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
      <Visible>False</Visible>
    </Content>
  </ItemGroup>

The code sample for this application is at:
https://github.com/hmadrigal/CodeSamples/tree/master/MefAddIns

Best regards,
Herber

 

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WP7: Libraries about Cloud services (Azure, AWS, Hawaii), Toolkits (WP7) and more


Hi,

I’d like to share with you some of the libraries that I’ve been reading (or using in some cases) in WP7 projects.

Silverlight for Windows Phone Toolkit @ http://silverlight.codeplex.com/
This might be the only one that should be mandatory in your WP7 project. This library contains a set of controls to enhance the WP7 experience by adding custom animations and custom controls. 

Reactive Extensions for Windows Phone 7 @ http://msdn.microsoft.com/en-us/data/gg577610
This library helps you to control Asynchronous tasks or events. It’s like creating pipes based on asynchronous events.

Hawaii Cloud Services SDK for Windows Phone 7 @ http://research.microsoft.com/en-us/um/redmond/projects/hawaii/students/
This particular project is for non-commercial projects, and at this time it’s free because it’s a research project. This project lets use use the cloud services in order to have services such as: Speech to Text (aka voice recognition), OCR among others.

[watwp] Windows Azure Toolkit for Windows Phone 7 @ http://watwp.codeplex.com/
(http://channel9.msdn.com/posts/Getting-Started-with-the-Windows-Azure-Toolkit-for-Windows-Phone-7-v12)
A simple way to access Azure services thru your WP7.

Amazon Web Services SDK for Windows Phone 7 @ https://github.com/Microsoft-Interop/AWS-SDK-for-WP (http://channel9.msdn.com/Blogs/Interoperability/Getting-Started-with-the-AWS-SDK-for-Windows-Phone)
Well for those how have worked with AWS, this library will simplify some of the tasks accessing services such as S3 (which is web storage).

[PAARC] Phone as Remote Control @ http://paarc.codeplex.com/ (http://channel9.msdn.com/coding4fun/blog/Getting-your-WP7—Desktop-integration-out-of-park-with-PAARC-the-Phone-as-a-Remote-Control-library)
I really like this one. It’s just a simple (and efficient) mechanism to establish a connection between your phone and your PC. Thus, the phone will work as a input device, and the PC has already a running a service which will report all the input generated by the phone.

Zune Web API @ http://channel9.msdn.com/coding4fun/articles/Using-the-Zune-Web-API-on-Windows-Phone-7
This is not exactly an SDK, but it will help you to get information from your Zune account ;-)

Best regards,
Herber

 
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Posted by on 2012/03/06 in Uncategorized

 

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